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Computer Generated ImageryHow computer-generated imagery is used in movies and animation. E-book. Formato EPUB aggiunto a carrello

Computer Generated ImageryHow computer-generated imagery is used in movies and animation. E-book. Formato EPUB

EBOOK di  Fouad Sabry
edito da  ONE BILLION KNOWLEDGEABLE

Computer Generated ImageryHow computer-generated imagery is used in movies and animation. E-book. Formato EPUB - 9791222029641


di  Fouad Sabry
edito da  ONE BILLION KNOWLEDGEABLE , 2022
Formato: EPUB - Protezione: nessuna
€ 3.49
Ebook Formato EPUB con Protezione: nessuna



<b>What Is Computer Generated Imagery</b><br />The use of computer graphics to create or contribute to images in works of art, printed media, video games, simulators, computer animation, and visual effects in motion pictures, television programs, shorts, commercials, and videos is referred to as computer-generated imagery (also abbreviated as CGI). Although the word &quot;CGI&quot; is most generally used to refer to the 3-D computer graphics used for producing characters, scenes, and special effects in films and television, which is defined as &quot;CGI animation,&quot; the pictures may be dynamic or static, and they may be two-dimensional (2D).<br /><b>How You Will Benefit</b><br />(I) Insights, and validations about the following topics:<br />Chapter 1: Computer-generated imagery<br />Chapter 2: Computer animation<br />Chapter 3: Digital art<br />Chapter 4: Autodesk 3ds Max<br />Chapter 5: Visual effects<br />Chapter 6: Scientific visualization<br />Chapter 7: Visualization (graphics)<br />Chapter 8: Non-photorealistic rendering<br />Chapter 9: Real-time computer graphics<br />Chapter 10: Virtual cinematography<br />Chapter 11: 3D rendering<br />Chapter 12: 3D computer graphics<br />Chapter 13: Projection augmented model<br />Chapter 14: Computer graphics (computer science)<br />Chapter 15: Computer graphics<br />Chapter 16: Fractal-generating software<br />Chapter 17: List of 3D computer graphics software<br />Chapter 18: History of computer animation<br />Chapter 19: 3D modeling<br />Chapter 20: Visual computing<br />Chapter 21: Virtual humans<br />(II) Answering the public top questions about computer generated imagery.<br />(III) Real world examples for the usage of computer generated imagery in many fields.<br />(IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of computer generated imagery&#39; technologies.<br /><b>Who This Book Is For</b><br />Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of computer generated imagery.
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9791222029641
Titolo
Computer Generated ImageryHow computer-generated imagery is used in movies and animation. E-book. Formato EPUB
Autore
Data Pubblicazione
2022
Formato
EPUB
Protezione
nessuna
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