During the day, Seidus is just a simple blacksmith. At night, nevertheless, he becomes the hero of a world that exists only inside his head. However, few ideas come to the isolated village where he lives and, over the years, his inner world has become repetitive and boring. Accompanied by Iriáris, a childhood friend, he leaves in search of new ideas, but they quickly become involved in a dangerous quest for an ancestral artifact that can save their nation from the invasion of a powerful enemy: the Godungava.
As they follow the clues leading to the artifact, Seidus, Iriáris and their new companions are forced to visit the most dangerous places in the Theocracy of Charglassume and encounter undead, kappas, veloryans, hydras and even dragons, while attempting to prevent their rivals from reaching their goal before them.
Filled with adventure, fantastic locations and creatures, magic and battles, this is an ideal book for any lover of epic fantasy and sword and sorcery.
As they follow the clues leading to the artifact, Seidus, Iriáris and their new companions are forced to visit the most dangerous places in the Theocracy of Charglassume and encounter undead, kappas, veloryans, hydras and even dragons, while attempting to prevent their rivals from reaching their goal before them.
Filled with adventure, fantastic locations and creatures, magic and battles, this is an ideal book for any lover of epic fantasy and sword and sorcery.